Les caratéristiques et résistances des joueurs de Warhammer Online



Les statistiques et résistances

Comme dans chaque mmorpg, les caractéristiques et résistances ont chacun un rôle différent et une importance plus ou moins grande selon la classe.
La force, l'agilité, le willpower, chaque carrière a des statistiques plus utiles qu'une autre et il est nécessaire de connaître celles qui sont importantes pour la votre.
Voici la liste de toutes les statistiques et résistances :

Statistiques warhammer online

Force (Strength)
Augmente les dégâts provoqués par vos attaques au corps à corps et diminue les chances que vos ennemis bloquent ou parent des attaques.

Volonté (Willpower)
Augmente vos chances d'interrompre les attaques et augmente les soins prodigués aux alliés.

Endurance (Toughness)
Réduit les dégâts que vous infligent vos adversaires.

Points de vie (Wounds)
Augmente votre santé.

Initiative
Augmente votre chance d'éviter les attaques, de détecter des ennemis cachés et diminue la possibilité que vous essuyiez un coup critique.

Capacité au combat (Weapon)
Augmente votre chances de parer des attaques et de percer l'armure d'un adversaire.

Capacité au Tir (Balistique)
Augmente les dégâts provoqués par vos attaques à distance et diminue les chances que vos ennemis évitent ou bloquent des attaques.

Intelligence
Augmente les dégâts provoqués par vos attaques magiques et diminue les chances que vos ennemis bloquent ou interrompent ces attaques.

Calcul des statistiques

Strength:
Strength / 5 = Increases melee ability damage DPS by result.
Strength / 10 = Increases melee auto attack damage DPS by result.

Toughness:
Toughness / 5 = Reduces damage by X DPS.

Wounds:
Wounds * 10 = Extra Health over default increase per level.

Initiative:
(Level * 7.5 + 50) / Initiative * .1 * 100 = +% to be critically hit.
Initiative / (Level * 7.5 + 50) * .075 * 100 = +% to evade.

Weapon Skill:
Weapon skill / (Level * 7.5 + 50) * .075 * 100 = +% to parry.
Weapon skill / (Level * 5 + 50) * .25 *100 = +% Armor penetration

Ballistic Skill:
Ballistic skill / 5 = Increases ranged ability damage DPS by result.
Ballistic skill / 10 = Increases ranged auto attack damage DPS by result.

Intelligence:
Intelligence / 5 = Increases ability damage DPS by result.

Willpower:
Willpower / 5 = Increases Healing Per Second.
(Level * 7.5 + 50) / Willpower * .075 * 100 = +% Disrupt spells.

Armor:
Armor / (Level * 44) * .4 * 100 = +% Damage Reduction

Resistances:
Resistance Value / (level * 3.8) * .4 * 100 = % Resistance

Block:
Block rating of shield / (level*7.5+50) * .2 * 100 = Block %

Defenses:
There are 8 basic defensive stats which help you mitigate damage or avoid attacks altogether. For more information about each stat, see below. Here is a quick list of all the stats, what they do for you:
* Armor: Reduces physical damage taken by a percentage.
* Spirit Resist: Reduces magical damage taken by a percentage. Only affects spirit spells. Does not give a chance to avoid a spell outright.
* Corporeal Resist: Reduces magical damage taken by a percentage. Only affects corporeal spells. Does not give a chance to avoid a spell outright.
* Elemental Resist: Reduces magical damage taken by a percentage. Only affects elemental spells. Does not give a chance to avoid a spell outright.
* Block: Gives you a chance to avoid any attack: melee, magical, or ranged.
* Evade: Gives you a chance to avoid a ranged attack.
* Parry: Gives you a chance to avoid a melee attack.
* Disrupt: Gives you a chance to avoid a magical attack.

Resistances: = Resistance / (Level * 0.42)
* Split into three schools: Spirit, Corporeal, and Elemental. All schools use the same formula.
* Resistance reduces spell damage taken (from that school). There is no indication that Resistance gives you a chance to completely avoid a spell.
* For example:
o At Level 10: 42 Resist = 10% Spell Damage Reduction
o At Level 40: 168 Resist = 10% Spell Damage Reduction
o At Level 40: 420 Resist = 25% Spell Damage Reduction
* It appears that your Percent Damage Reduction is rounded to two decimal places. So 12.38% for example.
* It can be ASSUMED that "Level" indicates your opponent's level.

Armor: = Armor / (Level * 1.1)
* This formula has not changed. This version is easier to read (but it comes to the same thing).
* Armor only reduces physical damage.
* No word on how it stacks with Toughness yet.
* It appears that Armor is capped at 75% mitigation (thanks guys!)
* For example, at Level 40:
o 3300 Armor = 75% Mitigation (This is the Armor Cap)
o 2200 Armor = 50% Mitigation
o 1100 Armor = 25% Mitigatio

Block: = [Block Rating of Shield / (Level * 7.5 + 50)] * 20
* Formula has not changed.
* Blocking works on all kinds of attacks. So your block percentage is your chance to avoid melee, ranged, and magical attacks.
* You need a shield to block.
* Still no word on if you can block an attack from behind.
* It appears that there is no "Block Cap." It is theoretically possible to gain a 100% block chance.

Parry: = [Weapon Skill / (Level * 7.5 + 50)] * 7.5
* Formula has not changed.
* Parry gives you a chance to avoid a melee attack. It has no affect on ranged or magic attacks.
* Parrying an attack is based solely on your weapon skill.
* Still no word on if you can parry an attack from behind.
* It appears that there is no "Parry Cap." It is theoretically possible to gain a 100% parry chance.

Evade: = [Initiative / (Level * 7.5 + 50)] * 7.5
* Formula has not changed.
* Evade gives you a chance to avoid a ranged attack. It has no affect on magical or melee attacks.
* Evade is based solely on your Initiative.
* It appears that there is no "Evade Cap." It is theoretically possible to a gain 100% evade chance.
* No word yet on whether you will be able to evade attacks from behind.

Disrupt: = [Willpower / (Level * 7.5 + 50)] * 7.5
* Formula has not changed.
* Disrupt gives you a chance to avoid a magical attack. It has no affect on ranged or melee attacks.
* Disruption is based solely on your Willpower.
* It appears that there is no "Disrupt Cap." It is theoretically possible to a gain 100% disrupt chance.


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